Camera in PlayerController or Character?
So first I made a character blueprint and simply added yaw/pitch input for mouse rotation (No camera in this blueprint). Then I wanted to line trace but was getting inaccurate results probably due to camera. So I added a camera in the character blueprint but it has no set yaw/pitch. How can I control it? Also, whats the point of having a camera in the char blueprint or player controller.
asked Feb 09 '16 at 10:41 AM in Blueprint Scripting
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