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Camera in PlayerController or Character?

So first I made a character blueprint and simply added yaw/pitch input for mouse rotation (No camera in this blueprint). Then I wanted to line trace but was getting inaccurate results probably due to camera. So I added a camera in the character blueprint but it has no set yaw/pitch. How can I control it? Also, whats the point of having a camera in the char blueprint or player controller.

Product Version: UE 4.9
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asked Feb 09 '16 at 10:41 AM in Blueprint Scripting

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Avagantamo
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avatar image FilipeTessaro Feb 09 '16 at 11:57 AM

try to create a new project with templates, like first person template, third person, etc. You´ll be able to see how they setup the controllers and cameras.

The point is that a character without a camera is blind, everything works based on camera...

avatar image Avagantamo Feb 09 '16 at 01:23 PM

I understand that, but if there is no camera in the character blueprint then the default one in playercontroller is used

avatar image FilipeTessaro Feb 09 '16 at 01:33 PM

probably because the player camera is inherited from the controller, isn´t it?

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