Square battle grid logic on UE
Hello peoples! Need a little help about logical elements using in blueprints. I create simple square battlegrond where grid plates generate with a varibales X and Y from 0. Now I wanna to make a function that can check which plates stand at N moves from selected, like in usual games where character can move in four direction. There is a quick move where I show which function I create but it's not work right, some things I changed but anyway didn't solve it. Link
Can you give me examples of how I need to create logic function which check plates near someone at any distance?
Thanks in advance.
asked Feb 09 '16 at 11:27 AM in Blueprint Scripting
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