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Is the PlayerID consistent between levels?

I know the PlayerID is unique for each player. And since it is the net ID number, I guess it is consistent throughout the entire session. However, as it is accessed though the PlayerState, I was curious if it might get generated for each new level (thinking of non-seamless travel)...

So, can anyone confirm that the PlayerID is indeed consistent between levels?

PS: And is it possible that the PlayerName saved in the PlayerState is consistent, too? When I researched this topic, PlayerID and -Name were often mentioned in the same post/sentence...

Product Version: UE 4.10
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asked Feb 09 '16 at 01:26 PM in Blueprint Scripting

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Syrill
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avatar image Syrill Feb 09 '16 at 02:25 PM

PS: And is it possible that the PlayerName saved in the PlayerState is consistent, too? When I researched this topic, PlayerID and -Name were often mentioned in the same post/sentence...

(Tried to edit the PS into the question three times now and always an internal error occurred^^. If I click "edit" now, it even shows my edited version... )

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