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Delay in event beginActorOverlap


I have a strange delay on the begin overlap event. I have an actor that move in game from tile to tile (which overlap each others) but when that actor cross from a tile to the other, the end overlap triggers instantly while the begin overlap take about 5 seconds to do the same.

Thank you

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Product Version: UE 4.10
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asked Feb 09 '16 at 02:36 PM in Blueprint Scripting

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If you add a print before the beginOverlaps print is there still the 5 second delay? Just want to make sure it's actually the callback that's not firing correctly and not the branch failing.

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answered Feb 09 '16 at 02:58 PM

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avatar image Mikhael Feb 09 '16 at 03:31 PM

Very strange, I just added a print to test as you suggested and there is no delay with it, and none for the branch either, suddenly everything works fine. Will still keep an eye out if the delay returns, but for now it's not a problem anymore.

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