Delay in event beginActorOverlap
I have a strange delay on the begin overlap event. I have an actor that move in game from tile to tile (which overlap each others) but when that actor cross from a tile to the other, the end overlap triggers instantly while the begin overlap take about 5 seconds to do the same.
asked Feb 09 '16 at 02:36 PM in Blueprint Scripting
If you add a print before the beginOverlaps print is there still the 5 second delay? Just want to make sure it's actually the callback that's not firing correctly and not the branch failing.
answered Feb 09 '16 at 02:58 PM
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