UE 4.11 Preview 5 collision bugs
When I started our current project in UE 4.11 preview 5, enemies fell through the floor right after spawning. I managed to prevent this by manually doing "Set Collision Enabled" to "physics and overlap" during "Begin Play". That was NOT necessary in 4.10. The editor setting of the respective collision capsule is "physics only".
Also a capsule trace executed when a weapon is fired suddenly started hitting the player to which the weapon is attached. I finally tracked it down to some problem regarding collision object types. The player's capsule is set to a certain custom object type, and the trace is looking for a different object type, but does return the player's capsule as a first hit for some reason. I managed to "fix" this by setting the player's capsule to a different object type, though that obviously breaks other parts of the game. When I have the trace look exactly for the object type of the player's capsule (with its proper object type), it does NOT hit the player's capsule, though. It only does so when looking for something else entirely.
asked Feb 09 '16 at 04:56 PM in Bug Reports
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Feb 15 '16 at 06:05 PM
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