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How do I change the duration of a UParticleSystem?

Hey! I am new to programming in UE4. In my game, I am trying to create a small gunSmoke effect that comes out of the barrel of a gun after it has been fired. I managed to get a nice particle and the code set up to instantiate it, but I have no idea of how to get rid of it. Is there a way to set a time for the emmitter to stop spawning particles? Here is what I am using to spawn the particles:

 if (gunSmoke != NULL)
             {
                 UGameplayStatics::SpawnEmitterAttached(
                 gunSmoke, //UParticleSystem*
                 Mesh1P,
                 "wpSocket",
                 FVector(0, 0, 0), //relative offset 
                 FRotator(0, 0, 0), //relative rotation
                 EAttachLocation::KeepRelativeOffset,
                 true //auto delete on completion
                 );
             }
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asked Apr 30 '14 at 03:35 PM in C++ Programming

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Borzi
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1 answer: sort voted first

The answer is simple: Use a UParticleSystemComponent, because that has the ->DeactivateSystem call.

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answered May 01 '14 at 01:07 PM

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Borzi
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