Multi ojbects animation
Is there is a way to import animation of tow objects linked by constraint (ex. copy rotation) from fbx exported from blender? everytime I try so I end up with tow objects and only the main object animated and the linked one is not animated! Is there is a way to go around that? or is there is any other pipeline I can go through to have the constraint base animation objects that I created in another 3d software to be imported as it is in UE4?
in AnimGraphs of animation blueprints, you can transform bones: https://docs.unrealengine.com/latest/INT/Engine/Animation/NodeReference/SpaceConversion/index.html
controlling 2 bones by the same rotation variable might solve your problem.
answered Feb 09 '16 at 09:06 PM
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