Hi, I’m importing an fbx created with Maya that has some blendshapes. However, when I previs the morph target in the editor, I get more verts affected than I expect, and their target shape is garbage. Am I using the wrong import settings? Is this a bug? There was a couple of promising answerhub posts, but they had no helpful responses, so hopefully I can give more info.
Thanks in advance!
Import Settings:
Proper Model:
Incorrect Blendshape!!!: