Overriding APEX collisions

Hello !

I just want to know how PhysX handles physics, to override it, only for destructibles. My real problem is replicating destructible meshes : to do this, I just get the location of all chunks on server, and apply it on all clients. The problem is that is makes the chunks jittering.

In UE4, it’s pretty simple : create your own movement component, then override the main functions, and let them empty. I suppose it’s not that simple in PhysX, as I’ve not seen any similar function in PxActor and derived classes.

If you wanna implement the code for you own purposes, feel free to do it, the 3 files are under GNU GPL v3 license

[Source code][1]

Oh and, BTW, I can compile PhysX/APEX, as I have VS2013.