Hi,
I want to create a multiplayer LAN game. For this I added
PrivateDependencyModuleNames.Add("OnlineSubsystem");
in MyProject.Build.cs (in Source\MyProject)
and in DefaultEngine.ini (in Config)
[OnlineSubsystem]
DefaultPlatformService=LAN
I also tried different settings like =Null, =NULL, =Lan, etc.
In my Game, i start with a FindSessions node and if that fails, I use a CreateSession node. But both always fail.
My log is showing following:
LogScript:Warning: FindSessions - Invalid or uninitialized OnlineSubsystem
LogScript:Warning: FindSessions - Cannot map local player to unique net ID
LogScript:Warning: CreateSession - Invalid or uninitialized OnlineSubsystem
LogScript:Warning: CreateSession - Cannot map local player to unique net ID
What is wrong?