Desync Animation for group of actors
I have an actor which starts the scene by generating many smaller actors as part of a group, all of which have a preset mesh and animation. They are fish, so the animation is just a simple swimming motion. Because they are all spawned at same time, their animation is all exactly in sync, which looks odd. I'd prefer for them to be slightly out of sync or even have a different rate.
I'm working with the blueprint of the AI controller controlling each one, but have not been able to access any functions which have to do with animation, and haven't found any way to access the Anim Single Node Instance which all the play and stop functions seem to require. Any way to to desync the animations without too much hassle? Thanks in advance for any help.
asked Feb 10 '16 at 05:32 AM in Blueprint Scripting
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