Hello everyone,
Right now we are developing a game for a client. Until now we have only done architectural- and product visualizations so we are new to the royalties structure.
So I have read your EULA however there are some questions that need clarification and I am hoping you can help us out. To be clear, our company is based in the Netherlands.
The client will pay for the product once, they will be distributing the game through a subscription model. Do we need to pay a royalty fee over this initial price of the game?
The client will make the game available for their customers through a subscription. This subscription fee still needs to be determined. Does a royalty fee needs to be paid over this subscription fee?
2.1
Does the developer (we) or the publisher (the client) need to pay this fee?
The client will need to pay a licence fee for using our IP.
3
Do we need to pay a royalty fee over this licence fee?
4
We assume that the $3000,- named in the EULA will be translated to an equivalent amount in euros. For instance: $ 3000,- is equal to € 2688.89 euro on the day of writing.
4.1
Is this correct or will this be translated to € 3000,-?
4.2
If the above statement made under item 4 is correct. On which moment should the dollar-euro rate be determined?
For the next question I have created an example:
We publish our game on the first of januari. We have a turnover of $ 3000,- per month, so in one quarter we have a total of $ 9.000,-. This will be the same for the other quarters of the year.
Is it correct that the royalty fee only needs to be paid over € 6000,- each quarter?
Any help would be great!