Navmesh often build only partially
Oftentimes the navmesh of the level I work with is build only partially when loading the map as in this pic. The navmesh bounding box contains the whole level and so far it always appeared correctly but since I started to place items which are dynamic and should create a cutout in the navmesh this happens more often and I have to click the REBUILD button and save the new navmesh statically with the map. Then it works for a while but then it happens again.
I am beginning to worry that dynamic obstacles are not working and are messing up the whole thing so that after a few placements the mesh is no longer built correctly.
asked Feb 10 '16 at 09:00 AM in Bug Reports
I am marking this topic as resolved for tracking purposes. Please reply to reopen the topic when you have figured out a reliable repro that we can use to reproduce the issue on our end. Thank you.
Have a great day
answered Feb 12 '16 at 01:58 PM
Sean L ♦♦ STAFF
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