Why am I getting green artifacting when importing into the editor?
Problem: Grey textures develop strange green artifacts when imported into the engine.
To replicate: Make a simple texture, with a dark/black background, and grey details. Import to UE4 (I'm importing a 16-bit PSD straight into Unreal). Create new material, and apply new texture as base colour.
It looks like it could be compression related, but playing around with the compression settings in UE4 seem to make no difference to the outcome.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please feel free to open this issue again. Could you also your material and provide a screens hot of the materials details panel so I can be sure of the setup that you are using, if reopening?
answered Jul 09 '14 at 03:10 PM
[Epic] Gribbs ♦♦ STAFF
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