Dynamic objects black bottom with static lighting
I'm currently working on a VR project and for this we're required to use static lighting. We have one issue which we can't seem to resolve. Our dynamic objects are lit fine for the most part by the "Indirect Lighting Cache Sample Grid" but the bottom of the objects is always 100% black. It does not receive any bounced light.
Some things I've tried: - I set the skylight lower hemisphere = black to false. - I've added a directional light which faces straight up to light the bottom of the dynamic objects but this had no influence.
The scene is an outdoor landscape with a directional light and a skylight. All static objects are lit just fine and receive bounced light.
Can anyone help me out?
asked Feb 10 '16 at 02:23 PM in Rendering
So your issue here is pretty straight forward, and is highlighted in our documentation. Movable objects cannot account for static lighting as they are completely dynamic (dynamic lighting and shadowing).
I would definitely suggest taking a look at the Light Mobility documentation to better familiarize yourself on how each light mobility type functions, and which actors can integrate into static or dynamic lighting and shadowing.
For your particular issue, since you would like movable objects and static shadows, use the 'Stationary' mobility type.
Let me know if you have further questions.
answered Feb 22 '16 at 03:30 PM
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