Editor crashes when using own C++ Blueprint
I'm trying to get the version number, so that I can display it in my HUD.
Using one of the answer here showed me a yt-video that showed to add an own C++ Blueprint Class.
Any idea whats wrong with my code? It build without warnings and errors in Visual 2015.
asked Feb 10 '16 at 03:55 PM in Bug Reports
hmm.. I made it work, but it still feels that there is an issue.
but again, this still feels wrong, as I tried in other of my projects and it works without rebuilding, just "Add Blueprint C++", insert code, clean build in Visual 2015 (without closing the one or the other) and finally using.
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