Using layered blends per bone when jumping and running?

Hello there!

I am trying to make it so when my character lands AND is moving, the legs perform the run animation while the upper body does the Jump_end animation. I want to reduce the amount of sliding my character does when she lands. As of now, When my she lands (event overlaps), a boolean comes on which is supposed to trigger an animation montage (after researching on the topic, that’s what was seemed to be recommended). The montage is then used in a layered blend per bone node in the Anim Graph. The alpha of this blend is controlled by the landing boolean.

Couple of questions regarding all of this, since I can’t seem to wrap my head around it… :

Can you put a layered blend per bone inside a State Machine? UE4 seems to crash whenever I do so.
How would you achieve what I’m trying to?

Included are a couple of images of what I have now.

Thanks all!

Figured it out. Turns out you can’t put a cached pose in a state. So I just made a state to blend to my run and another to blend with my idle.