Why Navigation Mesh properties on Project setting change automatically?

When i try to run my game on the UE4 the navigation mesh is not applied correctly and as a result the actors where are spawn on navigation area they are not spawned (additionaly the navigation malfunctions). I checked the Navigation Mesh category inside the Edit menu and the Runtime Generation is set to Dynamic and Force Rebuild on Load is checked… i uncheck and the nav mesh works properly but after every restart of the engine the options change again…
The problem started when i adjusted the nav mesh options.

Hello,

I have attempted to reproduce your issue with the Nav Mesh settings being reset when you restart the editor, but I haven’t been able to do so.

To clarify, you are saying that the Runtime Generation and Force Rebuild on Load are being reset when you close and then re-open your project?

Yes i have adjusted the options and after those adjustments the Runtime Generation and Force REload on Load are reset to Dynamic and Checked every time i restart the current project.

Thank you for the clarification. I am going to work on reproducing this issue now, and I will get back to you as soon as I have additional information.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day