call a state from input
Hi all, i've a little problem with state machine:
I've two animations in state machine:
Now i need to add an animation that pushes a button, but this animation doesn't have a boolean variable to set a state, it is linked to a custom event
If I call the animation from an external blueprint (the button) the idle state doesn't play and if I have the state Grab Torch activated it is resetted.
How can I call a state from a custom event into an external blueprint?
asked Feb 10 '16 at 09:13 PM in Blueprint Scripting
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