Hi all.
I’m having trouble compiling a project which includes the boost library.
I don’t have much experience with c++, but it seems that the problem may be the macro “check”, which is defined by both boost and unreal engine. The compilation error is in this line of “boost/type_traits/detail/has_binary_operator.hpp”:
static ::boost::type_traits::yes_type check(has_operator); // this version is preferred when operator exists
The error is this (while I figure out if I can change the vs express language to english I am going to try to translate it):
error C2226: syntax error: unexpected type 'boost::type_traits::yes_type'
Is this a boost problem, an unreal engine problem, or some build settings problem?
Thank you for the fast reply, it works.
I need to parse a very simple custom text file format, and I’m using boost::tokenizer. I also use boost::lexical_cast.