Combo animation?

Have you tried using the “Layered Blend per Bone” from the official 3rd Person Tutorial in your Animation’s Blueprint Anim Graph?

I had this question posted on the forum but had no answer so Ill take it that this is the right place to ask.
Ok so i have been looking around this forum for 2 days and haven’t found a thread that covers this. Basically I have a fully animated character (full combo) in 3ds max. It starts from idle > attack1 > attack2 > attack3 > returns to idle. In game, I want a combo system which the player can input click, or click > click, or click > click > click. So if there is one click, attack 1 would play, and then return to idle. If there is 2 clicks, attack 1 would play, then attack 2, then return to idle. You got the idea. The problem is, if I dont use blendspace, when there’s one click, attack 1 would play, and then transitions to return idle without smooth animation, because I didn’t animate the ‘return idle’ state to match all of the 3 attacks’ ending animations. So how do I implement this combo animation? A link to a tutorial would be much appreciated.

Oh got it. Thnx! I just dont know how to look for them.

If that have solved your question you can mark my answer as solving your question so others know that it’s answered ;]