I had this question posted on the forum but had no answer so Ill take it that this is the right place to ask. Ok so i have been looking around this forum for 2 days and haven't found a thread that covers this. Basically I have a fully animated character (full combo) in 3ds max. It starts from idle > attack1 > attack2 > attack3 > returns to idle. In game, I want a combo system which the player can input click, or click > click, or click > click > click. So if there is one click, attack 1 would play, and then return to idle. If there is 2 clicks, attack 1 would play, then attack 2, then return to idle. You got the idea. The problem is, if I dont use blendspace, when there's one click, attack 1 would play, and then transitions to return idle without smooth animation, because I didn't animate the 'return idle' state to match all of the 3 attacks' ending animations. So how do I implement this combo animation? A link to a tutorial would be much appreciated.
asked Feb 11 '16 at 01:53 AM in Using UE4
Have you tried using the "Layered Blend per Bone" from the official 3rd Person Tutorial in your Animation's Blueprint Anim Graph?
answered Feb 11 '16 at 02:28 AM
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