How To Setup Unreal Engine 4 for OUYA
Recently started playing around with Unreal Engine 4. Great engine, gorgeous visuals! Biggest problem I'm currently having though is trying to build to the OUYA. I've created a brand new project - the one that defaults to the chairs and table. It builds just fine to a standard Android phone, however when built to an OUYA it immediately crashes. I'm presuming this is due to the ODK not being implemented. Could anyone share some pointers on how to get a game from Unreal Engine 4 successfully into the OUYA, or possibly point me to some documentation that assists with this? I haven't been able to find any so far.
Thanks in advance!
asked Apr 30 '14 at 05:50 PM in Packaging & Deployment
After pouring through everything with a fine comb, it looks like - in the end - this just isn't practical. The other games that run on it are basic 2D games with all the shader requirements stripped out. OUYA's hardware is just not right for UE4.
Thank you very much for your help!!
answered May 01 '14 at 08:02 AM
Problem is Tegra 3 inside OUYA might be too old for UE4, offical compatibility lists only Tegra 4, but nonlisted hardware only means it didn't been checked so it's may or not work status
Considering generation above Tegra 4 does not support HDR you could try disableing it in project settings->rendering. Also you could check logcat output where you might find hints why it crashing, you can logcat activity in Android SDK tools/monitor.bat
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