AI MoveTo Blueprint Random Destination?

Well I’d like to know how to do that. I have this:

][1]

But my AI actor always go to the same place in X:0 Y:0
I have my Nav Mesh Bounds set, and it works because the enemy chases me with another blueprint but the patrolling one (this one) doesn’t work. My actor goes to 0;0 and stays there. Any ideas?

Hello

You can use something like this:

But I recommend to study more about behavior trees, here is a very good tutorial from Asher Einhorn:

Thanks a lot. It worked