How to change materials opacity

I have a ghost in my game and would like him to slowly fade instead of just disappearing (setting visibilty). I assume I could do this by reducing the respective material`s opacity. Any input on how to achieve this would be much appreciated.

-Thanks.

The material’s blend mode needs to be Translucent. Then you can use Opacity input to fade it’s opacity from 1 to 0.

1 Like

To add to Jacky’s comment, masked (with a dither node), or additive might also be viable options.