On clicked Event uses incorrect collision

Hi,

I have an Actor with a StaticMeshComponent, the Actor doesn’t have any other Collision or Bounds. As you can see the Mesh has a simple Box collision covering the whole Mesh/Actor.

78215-clickcollisionbug.png

If I click inbetween the 2 Skis, the Actor doesn’t generate a click Event, a Event is only generated if I click on the visual mesh.

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue in clean project?
  3. Could you provide screen shots of any blueprints that may be involved with this issue?

I have Uploaded you a clean Project with the described behavior to just open the included Level and click around/inbetween the skis.

Apparently it works as expected if I enable “Use Simple as complex” within the Mesh settings. I just remember that this was working differently in an older version of the Engine where it would use the applied collision and complex only if it was forced.

After looking over you project I have come to the same conclusion (that this is working as intended). I am happy to hear that you have things working again. I am going to mark you last comment as the answer to the thread.

Make it a great day