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Having issues with holograms

I have a number of translucent "holographic" elements in my scene and since they are translucent they show up with incorrect depth in screenspace reflections. Since the SSR's will override any reflection captures I have in the area I can't seem to solve this issue. Since they are a primary element in the scene it's really hard for me to hide the artifacts.

Is there a workaround for objects/situations like this? I would expect that any glass object would have these issues as well.

Thanks,

  • ook

Product Version: UE 4.10
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asked Feb 12 '16 at 12:32 AM in Rendering

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