Touch and drag player movement?

Yeah, I’ve tried using the mouse interface BP from the Unreal Engine Documentation, but it doesn’t do anything. MI_Spheregraph

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I’ve also tried another BP I found online and modified with a timeline, but that doesn’t work quite right either. For this one, the player object follows the cursor, but follows it at light speed, and eventually shoots to the edge of play field in less than a second. When it reaches a wall, it springs backwards. Any thoughts? touch_and_drag_movement

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