Actor scale not replicating
I am seeing an issues where i have a projectile spawned on the server, and it is replicating to the clients fine. However, the server (oddly enough) is no respecting the scale of a mesh for my bullet. I have the scale set to 0.3, and the clients it looks great, however the server's versions of the bullets are at 1.0. I have seen on here that there have been some scaling replication issues. Is anyone else seeing this?
asked Feb 12 '16 at 04:19 AM in Blueprint Scripting
I was just struggling with this problem and found my answer. For scaling, you also have to make sure that on your Mesh Component you set "Component Replicates"
answered Jan 23 '18 at 05:38 AM
I am marking this topic as resolved, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Mar 07 '16 at 01:56 PM
Sean L ♦♦ STAFF
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