Visual Studio 2015 Issue

As it stands VS2015 has worked a random amount of times, where in other editors such as Unity, and other projects with near equal code base size as UE4 there have not been issues. For example, upon creating a new C++ basic project with no starter content, I can compile fine. Then lets add a new c++ class and we will call this whatever we want, upon compilation with that class, VS2015 will display intellisense errors.

Now this is not necessarily a problem, I can still compile with no errors (and I haven’t added anything to the class to have this happen, it just does). The full issue arises when looking at its .cpp file, which is strewn with incorrect errors.

I have attempted other solutions to no avail, such as switching to using a third party system, refreshing the solution, restarting, etc. Coupled with this crippling inability to effectively program for UE4 is the god awfully slow system of intellisense. I have never experienced this on any project, not even Cryengine (and no one should be trying to be better than that).

What gives?

Hello hiii5,

I’ve answered a similar question to this over here:

Does this answer the question for you? If not, please let me know and I’ll attempt to explain further.

I’ll it as correct, I still do not think it should be Epic’s solution though. I would recommend removing the hard code for VS and allowing custom editors. I personally have switched to Codelite using the Build tool, for anyone interested in how to do this go here.