Communication between Android and PC
Hello everyone. The idea is simple: I want to create a little "companion app" for android. With this app i want to send 2 or 3 variable to my game that runs on PC and read them. Both application will be made with Unreal Engine,of course.
What do you suggest? Blueprint networking?
Simply put, you should just need to replicate your variables. But, if you are new to networking I highly suggest reading over the documentation. I have 6 months experience total or so with Unreal and I still am finding new things out. The biggest thing to keep in mind is that only the authority can change the value of a replicated variable. If you change it on a client, it will not replicate.
answered Feb 12 '16 at 04:35 PM
I have a realtime shooter game where Android can play against PC, so yes. I have it working where either the PC or Android is the server, and that works.
answered Mar 04 '18 at 01:32 AM
Did you ever get an answer or figure this out? I have the same question as yours:
answered Jul 21 '16 at 08:11 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here