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Water Shader Tutorial Refraction issue

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I am making water shader using ->water shader tutorial. (except last Wave Speed and Height Section)

but there are issue of refraction

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water plane show me the back ground brick plane(white)

I can't understand what happened.

I tried tutorial correctly.

->this is full version youtube

help please thank you :)

Product Version: UE 4.11 Preview
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asked Feb 12 '16 at 10:33 AM in Rendering

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hmnyari
18 5 8 11

avatar image Narghile Feb 12 '16 at 12:01 PM

Hi Mate

I have not done this tutorial, but might be good for my current project.

Not sure how long it will take me, but just loaded 4.10 and trying it now, see if I get the same issue.

Narg

avatar image hmnyari Feb 12 '16 at 12:08 PM

thank you so much :)

avatar image Narghile Feb 12 '16 at 01:10 PM

Ok, I must of missed something myself.

Mine looks like crap. LOL

Let me look over it again

Narg

avatar image Narghile Feb 12 '16 at 01:11 PM

In the meantime, can you post you code, so I can compare to mine

Narg

avatar image Narghile Feb 12 '16 at 02:11 PM
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avatar image hmnyari Feb 12 '16 at 03:04 PM

thank you for test :)
it seems that your shader also have same problem
i changed little bit. watch red boxes please.
and rotated plane 180degree.
it looks not bad but can see refraction line
youtube video

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2 answers: sort voted first

I know it's a very late answer, but if anyone comes along the same problem and reads this:

The refraction input is supposed to be a fixed value, like 1.333 for water. It's the Index of Refraction (IOR) There are lists online about different Materials, sometimes even with different temperatures.

The Distortion will be automatically calculated by the normal of the surface. It also will be taken into account, if you put a normalmap into the material node.

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answered Dec 07 '18 at 01:39 PM

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BOBtheROSS
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Yaa pls post the code here..It would make it lot easier for us to solve your problem..Regards

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answered Jun 13 '19 at 07:02 AM

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Joplin20
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