Water Shader Tutorial Refraction issue
I am making water shader using ->water shader tutorial. (except last Wave Speed and Height Section)
but there are issue of refraction
water plane show me the back ground brick plane(white)
I can't understand what happened.
I tried tutorial correctly.
help please thank you :)
I know it's a very late answer, but if anyone comes along the same problem and reads this:
The refraction input is supposed to be a fixed value, like 1.333 for water. It's the Index of Refraction (IOR) There are lists online about different Materials, sometimes even with different temperatures.
The Distortion will be automatically calculated by the normal of the surface. It also will be taken into account, if you put a normalmap into the material node.
answered Dec 07 '18 at 01:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here