Water Shader Tutorial Refraction issue

I am making water shader using [->water shader tutorial][2]. (except last Wave Speed and Height Section)

but there are issue of refraction

78333-water+shader+cut.gif

water plane show me the back ground brick plane(white)

I can’t understand what happened.

I tried tutorial correctly.

[->this is full version youtube][4]

help please thank you :slight_smile:

Hi

I have not done this tutorial, but might be good for my current project.

Not sure how long it will take me, but just loaded 4.10 and trying it now, see if I get the same issue.

thank you so much :slight_smile:

Ok, I must of missed something myself.

Mine looks like crap.

Let me look over it again

In the meantime, can you post you code, so I can compare to mine

My Code

Video or Code and result.][7]

thank you for test :slight_smile:
it seems that your shader also have same problem
i changed little bit. watch red boxes please.
and rotated plane 180degree.
it looks not bad but can see refraction line
video

I know it’s a very late answer, but if anyone comes along the same problem and reads this:

The refraction input is supposed to be a fixed value, like 1.333 for water. It’s the Index of Refraction (IOR) There are lists online about different Materials, sometimes even with different temperatures.

The Distortion will be automatically calculated by the normal of the surface. It also will be taken into account, if you put a normalmap into the material node.

Yaa pls post the code here…It would make it lot easier for us to solve your problem…Regards