I created a DLL using this tutorial: https://wiki.unrealengine.com/Linking_Dlls
I followed it exactly, with the only difference being this line:
FString filePath = FPaths::Combine(*FPaths::GameDir(), TEXT("Binaries/Win64/"), TEXT("UnrealScreenshotDLL.dll"));
When debugging I can see that the path is correct, but the code fails on this line:
DLLHandle = FPlatformProcess::GetDllHandle(*filePath);
I’ve tried both 32 and 64 bit files but still no joy. For some reason I am unable to step through the code as the breakpoints in ‘GetDllHandle’ are not triggered.
Would appreciate any help with this as I have been stuck on it for hours now. Is there anything else I could be missing?
Thanks,
Jamie