Mouse disappears when Clients are travelling
I'm currently experiencing a very weird behavior regarding seamless travel. I am using servertravel to transfer all players from a Lobby into the actual game world. Now, if one of the Clients travelling from the Lobby to the Game-world is lagging, due to bad network connection or whatever (in our case it took around 8 seconds to load in to the game world, whereas most other clients finished loading after 1-2 seconds), my mouse cursor as host/server would disappear and not re-appear until the final client loaded into the game. I know the mouse was around somewhere, as I could interact with UMG-widgets by "guessing" where my mouse cursor is, it was simply invisible.
Has anyone ever experienced something similar, or have an idea where the problem could lie?
Thanks in advance, Elewyth
asked Feb 12 '16 at 01:47 PM in Everything Else
I found this fixed my problem: https://answers.unrealengine.com/questions/296832/mouse-cursor-invisible-after-seamless-travel.html. Perhaps it will help you as well.
answered Jun 14 '16 at 03:43 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here