The recoil works strangely
I have added this at the end of the "Fire" event in the FPS Blueprint example:
And it seems to be working okay... almost. When I shoot I get pushed back, but not when I shoot downwards --- I do not leave the ground (but I do get pushed in plane, yes). But when I jump and shoot under my feet I do get thrown upwards. What's the difference and how should I change my code to be able to use my gun as a freaking rocket engine?
asked Feb 12 '16 at 01:46 PM in Blueprint Scripting
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