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Server Travel nothing happens

Hey,

I have finished my lobby system and now it comes to the point where I have to load the map.

I have a lobby gamemode that checks if all Players are ready. Works perfectly fine. When all players are ready I call withing my gamemode

 GetWorld()->ServerTravel("/Game/MP_Level1/Level1.Level1");

but nothing happens. The Server and all Clients stay in the Lobby and nothings happens.

I have seamless travel activated by the way.

I also tried calling SeamlessTravel() and that worked but only for the Server.

Any help is appreciated.

Product Version: UE 4.11 Preview
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asked Feb 12 '16 at 02:37 PM in C++ Programming

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Denozone
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Ok I found a solution myself.

It's pretty obvious now after reading the Log files.

The URL is just

 GetWorld()->ServerTravel("/Game/MP_Level1/Level1");

instead of

 GetWorld()->ServerTravel("/Game/MP_Level1/Level1.Level1");
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answered Feb 12 '16 at 04:53 PM

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Denozone
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