Server Travel nothing happens
I have finished my lobby system and now it comes to the point where I have to load the map.
I have a lobby gamemode that checks if all Players are ready. Works perfectly fine. When all players are ready I call withing my gamemode
but nothing happens. The Server and all Clients stay in the Lobby and nothings happens.
I have seamless travel activated by the way.
I also tried calling SeamlessTravel() and that worked but only for the Server.
Any help is appreciated.
asked Feb 12 '16 at 02:37 PM in C++ Programming
Ok I found a solution myself.
It's pretty obvious now after reading the Log files.
The URL is just
answered Feb 12 '16 at 04:53 PM
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