Hello! It’s an noob question but still i can’t really figure out, which normal is responsible for what. i made some basic drawing to illustrate possible vectors on collision image?
(they are not correct, but that doesn’t matter) i just need to get the idea.
So which one is
a) Normal
b) ImpactNormal
or one of these is not present on the image? i would appreciate if someone could explain/illustate the correct normals then. (sphere/tri scenario, in case of vertex/edge collision it may refer as “Plane Normal” aswell)
or as i think about it right now… it’s always the same normal in both cases? still asking for clarification.