Duplicate states in locomotion graph in Animation Blueprint

I was wondering if it would be possible duplicate animation states in the locomotion graph but retain the logic inside each state. This would merely be to clean up the graph as it becomes excessively messy even with just a few different animations.

If it’s not possible, please treat this as a very welcome suggestion for the next versions of UE4.

I’m still looking for an answer to this, if anyone knows.

Can you give more details about this? If you are just wanting to duplicate the state as it is then you can right-click the state and select duplicate and it will create a copy for you…if that isn’t what you are after can you explain a little more about what you are trying to do.

I think the question really speaks for itself? I’m not sure how to elaborate on it more clearly? Having two identical states would make for cleaner graphs in the locomotion. Duplicating the state just creates a NEW state, which isn’t what I’m looking for. I’m looking for the exact same state.