Duplicate states in locomotion graph in Animation Blueprint
I was wondering if it would be possible duplicate animation states in the locomotion graph but retain the logic inside each state. This would merely be to clean up the graph as it becomes excessively messy even with just a few different animations.
If it's not possible, please treat this as a very welcome suggestion for the next versions of UE4.
asked Feb 12 '16 at 07:15 PM in Blueprint Scripting
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