Missing Super::BeginPlay(), so blueprint event does not fire
Hello guys, I just ported my project from 4.8 to latest version 4.10.2 and noticed that blueprint event does not fire for NavLinkProxy. I compared source and saw that you added this function in 4.9:
I also checked source of UE 4.11 P5 and master and this bug is still present. You forgot to call Super::BeginPlay().
asked Feb 12 '16 at 09:10 PM in Bug Reports
Here is pull request:
answered Feb 13 '16 at 01:47 AM
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