Problem with groups after importing 3D model
hi. I'm pretty new to UE4. When i import an FBX or an obj model to UE4, information of groups and subgroups in the 3D software package lost. I try to change "Combine mesh" flag but this is not very helpful because hierarchy of my object is not limited to main object or low details of building blocks. If i disable "Combine mesh" all of atomic models such as box and spheres import to the engine. It is very difficult to make hierarchy of objects from beginning in the engine.
Is there any way to handle this?
asked Feb 13 '16 at 07:18 AM in Using UE4
I have found a way to solve this massive re-assembling problem. I can import the asset with "Combine Mesh" is disable. After it i select all objects that imported together and drag to level. The all of objects assembled correctly in the scene. Now i can define a root object to hold them.
Hi mece1390. I tried it too, no you can't import hierarchy from 3D program to UE. But i found some else fix that
I hope this helpful.
answered Feb 13 '16 at 08:17 AM
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