What happens on Break Constraint

What does this exactly do? Does it destroy the constraints? Or just disables it? And how can you re-enable it?

I’m looking into it because I have an actor with a physicsconstraint between two meshes, with locked positions, but sometimes I want to manually change the positions (distance) between these meshes. I need the constraint to ‘update’ on these new distance and stop trying to bring them back to their old positions/distance. Any ideas?

Come on, I’m just asking a very simple question about what a function does which is listed in the documentation. How hard can it be to answer this for people at UE?

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Yea, I have never got a single answer on these answer hub forums. Not a single time.

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Yes it removes the constraint between the bone and its parent. You can re-enable the constraint by disabling physics on the mesh, but that re-enables it for all constraints and they just snap back instantly and begins playing animation again.