Clamp Camera Rotation isn't working
So, I'm trying to clamp the value of rotation in unreal.
I did 2 differents things, the first is very complex, abut work with a controller but not with a mouse for some reason... The Second,is very simple but don't work, but i totally don't get why...
I would like to fix the Second solution :
So basically, I don't get why the "setWorldRotation" don't work... It should be clamped beetwen the min value and the max value i set... (like - 100 100 or stuff like that). But it doesn't .
asked Feb 13 '16 at 08:59 PM in Blueprint Scripting
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