I have a very slider in my widget blueprint where I am getting a float value out from 0 to 1.
Want I am desperately trying to do is access that float variable in an actor blueprint which has a few different static meshes inside. That number then will drive a variety of different things per each static mesh (IE one object will be scaling others might be translating in different directions etc)
I know that this has to be a fairly simple things to achieve but I am hitting a wall pretty hard…
Thanks in advanced!