Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to control a secondary character, using saved inputs from the first.

I'm have a serious problem right now, iv been playing around for several hours but i cant seem to fix it, what i want to do is save a set of values using an event tick and array from one character, then spawn another character using the same blueprint as the first character and have him act those inputs out, however no matter what happens, when i spawn the second character it ignores the inputs given to it, and simply sits still.

no matter how i try to send the inputs to the second spawned character, its doesn't move or respond to anything, how would i go about fixing this?

Product Version: UE 4.10
more ▼

asked Feb 13 '16 at 09:55 PM in Blueprint Scripting

avatar image

1 1 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You need to make PlayerController posses new pawn


In default spawn system in GameMode (onw which uses that Default Pawn propertry), PlayerController does that automatically, but if you doing something outside of it (like spawn another character you want to control) then you need to control possession manually

more ▼

answered Feb 13 '16 at 11:59 PM

avatar image

37.3k 936 172 1116

avatar image Brown0 Feb 14 '16 at 12:52 AM

I'v already done that on spawning the pawn i spawn a controller and posses it aswell, but like i said though its just sits there and ignores the inputs

avatar image Brown0 Feb 14 '16 at 01:23 AM

okay, quick update, i managed to get it to take the WASD inputs and use those to move around, but it doesn't take into account mouse inputs, the secondary character can move forward left right and back, but since it wont turn using the mouse input if i walk forward and turn slowly, the clone will only walk forward, no turning involved

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question