Strange 2D Sprite Clipping
I just started out doing 2D stuff with ue4 so if I made an obvius mistake please don't be angry and just tell me ^^.
I am trying to create a simple 2D game, bought some assets from kenney.nl, imported them, applied the paper2d texture settings, created a sprite and placed them in a blueprint. One sprite is 15 unites infront of the other one. But on some camera angels the sprite that should be in behind gets rendered in the front, as seen in the gifs:
Did I miss something? Or it this a bug? If so is it know and fixed in the latest preview (4.11P4)?
EDIT: I should note that this bug not only applies to the viewport in the blueprint editor but also to the editor viewport and every platform I have deployed to (html5, android, windows)
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