i run into some nifty problems using the wonderful feature of destructing meshes.
Setup: 20x20 boxes â la Minecraft, each one DM (Destructible Mesh) with ~50 chunks.
So far so good, it works and i love it.
There are two things mocking me and i just can't get over it, i have to fix it somehow:
a) After the DM is gone in-game..in fact i destroyed every chunk and nothing "visible" is left in the scene (even checking player collison in PIE) - the DM is still there in the World Outliner. How can i kill the actor? Because this seems to produce another problem:
b) At the same place where the DM was, i can't fully pass with my character (Tunnel for example) since the DM got some invisible collision "leftovers". Even in a free floating environment, the cube's collision got some invisible chunks.
Neither any threshold or different custom physics are working here - something is seriously odd with the DM actor.
I know Destruction 2.0 is not around the corner..but maybe you can take a look at it. I can't provide any example data, pictures or videos (NDA) but at least i can tell that its a random reproduce-able behavior.
Thank you and have a nice sunday!
Thanks, Tobias. I've assigned myself to the question and will follow up there.
Once we get a resolution, I'll copy the answer back here with any relevant information in the event that anyone else on AnswerHub has this same issue.
answered Feb 18 '16 at 12:22 PM
Tim Hobson ♦♦ STAFF
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