If an axis goes from -180 to 180 or vice versa via MoveComponentTo, the Component rotates into it the "long" way, This is kind of annoying when using MoveComponentTo with a Ledge Climbing System.
asked Feb 14 '16 at 08:37 AM in Bug Reports
This is caused by Gimbal Lock. You can read more on Gimbal Lock here:
To get around this, you will have to convert your rotators to quaternions, you can find more about Quaternions here:
answered Feb 15 '16 at 08:23 PM
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