Packaging structure

Is there a better way to structure your files, including their names, when packaging your game for deployment? The folder structure and their names are pretty bad. Including the fact that you have to change the name of the executable to remove the “windowsnoeditor” portion from it.

Any ideas or suggestions? Thanks

Hey jtsmith,

Due to the age of this thread, I’m marking it as resolved. If you are still experiencing this issue, please make a new Answerhub post for assistance. Thanks!

Have a great day