How can i remove the delay on destructible meshes?

Hi everyone, my first post here. I’m very new to unreal, and trying to create a simple destructible mesh. I followed this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

It worked fine, i have a little destructible sphere. But it behaves a little oddly

It doesn’t break immediately on impact, it bounces a little first, and breaks after about half a second. The framerate on the recording doesn’t show it here, but it actually bounced twice before breaking.

How can i make the object break apart immediately upon impacting with the ground?